Interactive Virtual Scavenger Hunts

Cern Computing Centre Added a Twist to Its Indoor Google Maps

Indoor Google maps have been around for a while now, but the Cern Computing Centre introduced some extra incentive to get people to explore its interior.

Before the Google team arrived to capture the images of the Cern Computing Centre’s interior, employees placed 20 LEGO figurines throughout the building. The Google Street View photos preserved the locations of the LEGO minifigs and simultaneously created an elaborate scavenger hunt for keen eyes.

Participants all around the world are encouraged to virtually roam the halls and rooms of the Cern Computing Centre in search of the many hidden LEGO figures. To be eligible for the grand prize, scavenger hunters have until January 31st to locate and screencap at least three LEGOs and submit their findings to: TreasureHunt-ComputingCentre@cern.chx.

Interactive Virtual Scavenger Hunts
The use of interactive virtual scavenger hunts as a way to engage users in exploring physical locations or online platforms.
Enhanced User Experience
The integration of gamification and virtual reality technologies to create interactive and immersive experiences for users.
Collaborative Digital Experiences
The development of platforms that allow users from around the world to participate in virtual scavenger hunts and engage with each other.

Sectors Adopting This

Tourism and Entertainment
Creating interactive virtual scavenger hunts as a unique and engaging way to attract visitors and enhance their experience at tourist attractions and entertainment venues.
Technology and Gaming
Developing innovative gamification and virtual reality solutions to enable interactive virtual scavenger hunts in various industries.
Education and Training
Utilizing interactive virtual scavenger hunts as a gamified learning tool to engage and motivate learners in educational and training settings.
SCORE
2.8 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 25%
Activity 52%
Freshness 8%

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