Haunted In-Car VR Entertainment

Ford, Holoride & Universal Present 'Bride of Frankenstein'

In-car VR entertainment is reaching its potential as an immersive experience that will distract passengers as they get from point A to point B. Auto manufacturer Ford, in partnership with Hooride and Universal Pictures, is harnessing the power of virtual reality to introduce a spooky in-car VR entertainment for passengers this Halloween.

The experience is inspired by 'Bride of Frankenstein.' Guests will step into the all-new 2020 Ford Explorer at a designated pickup location at Universal CityWalk. They will put on a headset and be immediately transported into the world of Bride of Frankenstein and join her on a fully immersive journey that will have her deliver a very important message to Frankenstein himself. The experience will be completed with virtual monsters, obstacles, sound effects, and synchronized movement between the car and the in-car VR world.

Photo Credits: Holoride

In-car VR Entertainment
In-car VR entertainment is a growing trend, creating an immersive passenger experience during their commute or travel time.
Immersive Experiences
Immersive experiences are becoming increasingly popular, which offer opportunities to extend the brand experience beyond traditional platforms.
Spooky VR Experiences
Spooky VR experiences are becoming more popular around Halloween and offer opportunities for businesses to capitalize on the seasonal trend.

Who This Affects Most

Automotive
Automotive companies could leverage in-car entertainment experiences to differentiate themselves from competitors and offer value-added services to increase customer loyalty.
Entertainment
Entertainment companies can use VR experiences to expand their brand experience and create new revenue streams, especially around seasonal events.
Technology
Technology companies have an opportunity to create more enhanced VR experiences by developing new products and technologies to better integrate VR with the real world.
SCORE
5.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 75%
Activity 69%
Freshness 9%