Workplace-Focused VR Backpacks

The HP VR Backpack Will Get a Summer Release

HP will soon be releasing a VR backpack, which will be intended for workplace use. In Situations like training, HP believes workplaces could be improved by the use of VR technology. The VR backpack is set to be released this summer and is the company's second version of a VR backpack. HP released a similar product in 2017 that was more gaming-focused.

The product shares much of the same technology as the company's laptops. Using the 8th Generation Intel Core and a new Nvidia graphics card, the backpack has a 30 percent performance boost and 25 percent better graphics than previous editions. The backpack focuses on being compatible with other devices and has two USB ports, a USB-C port, an HMD power port, and a headphone jack. The HP VR Backpack will be slightly cheaper than its 2017 counterpart, the 2019 model is $200 cheaper and has a price point of $3,300.

Workplace-focused VR Backpacks
Opportunity for businesses to enhance workplace training and improve productivity through VR technology.
VR Technology in Workplace Training
Changing the way workplaces train and educate employees by utilizing immersive VR experiences.
Integration of VR and Productivity Tools
Incorporating VR technology into existing productivity tools to create a more efficient and immersive work experience.

Industries Being Reshaped

Technology Hardware
Disruptive innovation opportunity for technology hardware companies to develop VR backpacks tailored for workplace use.
Software Development
Opportunity for software developers to create VR applications and training programs specifically designed for workplace environments.
Training and Education
Disruptive innovation opportunity for training and education companies to incorporate VR technology into their programs for enhanced learning experiences.
SCORE
2.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 51%
Activity 29%
Freshness 8%