Techie Kicking Games

This Hi-Tech Shuttlecock Tracks Players' Activity and Shares It

With so many fitness tracker sports watches on the market, it's only a matter of time before more products, like this hi-tech shuttlecock, start to crop up. A smartwatch can certainly gather a great deal of data about a person's physical activity, but this doodad sweeps in with added dimension.

Designed by Liang Xiongjian, Cai Junkai and Zhang Liyun, the Cokick is a contemporary interpretation of badminton equipment, made to be played with like a hacky sack. As one or several people kick it about, the device records the force at which it's struck and calculates the energy expenditure of the users. The hi-tech shuttlecock's stats get sent to a phone app, enabling players from everywhere to track their scores and calories burnt, and to share their ratings with their friends.

Fitness Tracker Sports Equipment
The integration of technology into sports equipment allows users to track their physical activity and performance in real-time.
Data-driven Sports Analytics
Collecting and analyzing data from sports activities opens up opportunities to gain insights and improve performance through personalized training.
Social Sharing of Fitness Achievements
The ability to share fitness and activity data with friends and compete digitally fosters motivation and social engagement.

Who This Affects Most

Sports Equipment Manufacturing
The application of technology in sports equipment manufacturing presents opportunities to create innovative, data-driven products.
Fitness Tracking App Development
Developing mobile applications that integrate real-time tracking and analysis of physical activity can cater to the growing demand for fitness monitoring.
Sports and Fitness Social Media Platforms
Creating platforms that allow users to share their fitness achievements and connect with like-minded individuals can tap into the growing fitness social networking market.
SCORE
3.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 44%
Activity 59%
Freshness 8%