Handicap Console Controllers

Newark & Element 14 Created a Controller for the Disabled

Handicap Console Controllers play_circle_filled

Ben Heck and his partners in Newark and Element 14 introduce the handicap-accessible console controllers for XBOX One and PS4 gamers with disabilities.

This is a groundbreaking achievement in the gaming world, making video games playable and accessible for people who couldn't play before because of their disabilities. The idea expands the market for gaming and introduces a whole new target audience who have been itching to play.

Upon creation of these single-handed game console controllers, they were donated to the Able Gamers Foundation, which is a charity aimed at making video games more accessible for those with disabilities.

The initiative towards providing the disabled with a gaming experience is one that will be highly respected and valued in the gaming world for all who one day wished to be able to play too.

Handicap-accessible Console Controllers
This trend opens up gaming opportunities for people with disabilities, creating a more inclusive gaming experience.
Expanding the Gaming Market
By catering to individuals with disabilities, this trend taps into a new target audience and expands the gaming industry's reach.
Charitable Initiatives in Gaming
The donation of these controllers to Able Gamers Foundation showcases the potential for charitable innovation within the gaming industry.

Who This Affects Most

Gaming
The creation of handicap-accessible console controllers brings new opportunities for innovation and growth in the gaming industry.
Assistive Technology
This trend highlights the potential for disruptive innovation in the assistive technology industry, specifically for gaming accessibility.
Charities and Non-profit Organizations
The collaboration with Able Gamers Foundation demonstrates the potential for innovation in the non-profit sector, specifically in relation to gaming accessibility.
SCORE
4.4 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 41%
Activity 83%
Freshness 8%