Single-Handed Gaming Controllers

This One-Handed DualSense Controller is Accessible

This one-handed DualSense controller has been designed by Akaki Kuumeri as an accessible peripheral for use with the PlayStation 5 console that would allow for impressive performance with only a single hand.

The controller is achieved thanks to a series of 3D-printed components that have been added onto the namesake controller in order to help players access all the various buttons with a single hand. This would work effectively for those with physical limitations or mobility issues to effectively enjoy some of their favorite titles.

The one-handed DualSense controller features a series of activators for the buttons to shift the side from which they can be pressed, while the joystick is movable by utilizing a stationary surface nearby the user.

Accessible Gaming Controllers
Designing more accessible controllers for gamers with physical limitations could lead to a new market segment for gaming peripherals.
Single-handed Controllers
Developing controllers that can be used with one hand could provide innovative solutions for gamers with disabilities and injuries.
3D Printed Components
Using 3D printing technology to modify and customize gaming peripherals could allow for greater accessibility and flexibility in the gaming industry.

Where This Applies

Gaming Peripherals
The gaming peripheral industry could benefit from developing more accessible and customizable controllers for gamers with disabilities and injuries.
Assistive Technology
Adapting gaming peripherals and other technologies for individuals with disabilities could create new opportunities in the assistive technology industry.
Maker Community
The maker community could explore new solutions for creating accessible gaming controllers using 3D printing and other custom fabrication methods.
SCORE
2.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 41%
Activity 6%
Freshness 12%