Spooky Virtual Islands

Hellmann's Halloween Island Brings Attention to Food Waste

In the summer, Hellmann's Canada created its very own island within Nintendo's Animal Crossing: New Horizons and now the virtual destination is getting a spooky makeover as a Halloween island. To drive home the scary realities of food waste, Hellmann's is inviting players to visit the Halloween-themed island to discover scary food waste costumes, food waste tips and other experiences.

Within the game, players have the chance to turn their spoiled turnips into real food for people in need through Second Harvest, Canada's largest food rescue organization. In exchange for each turnip, Hellmann's will be donating a real meal to Second Harvest to help provide 25,000 meals in total to Canadians in need.

On the island, there's now a Pumpkin Carving Station, Canola Maze, Pumpkin Patch, Haunted House and Cemetery to discover.

Image Credit: Hellmann's Canada

Virtual Activism
Creating virtual destinations with a purpose to raise awareness and inspire action provides opportunities to engage with audiences in new and meaningful ways.
Gamification for Social Good
Using games to encourage players to participate in social good activities creates opportunities for businesses to support various causes and connect with audiences.
Food Waste Awareness
Promoting awareness of food waste in unique and creative ways provides opportunities for businesses to support sustainability, inspire change, and engage consumers.

Where This Applies

Gaming
Integrating social impact initiatives into video games creates opportunities for gaming companies to support social good and reach wider audiences.
Food and Beverage
Addressing food waste issues through creative campaigns and partnerships with food rescue organizations provides opportunities for businesses to promote sustainability and build brand reputation.
Non-profit
Collaborating with businesses on social impact initiatives provides opportunities for non-profit organizations to increase awareness and support for their cause.
SCORE
5.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 62%
Activity 87%
Freshness 9%

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