Economic Esports Initiatives

Skillshot Launches the Georgia Esports League for Economic Growth

Georgia’s Department of Economic Development and the Georgia Film Academy have confirmed they will be partnering with Atlanta esports organization Ghost Gaming and Skillshot Media to launch the Georgia Esports League (GEL). The esports organization will focus on providing players with curriculum pathways and workforce development, in addition to allowing them to further develop their esports dreams. The program will be open to all two-year and four-year college programs and will begin with Rocket League.

Students enrolled in the organization will be given the opportunity to study shoutcasting and event production, and take additional courses offered by Georgia Film Academy. Students will also be required to aid the companies in the production of the GEL Finals.

“I’m excited not only for our region, but I think other regions can look and come up with twists that make it more sustainable in their market for economic development,” said Todd Harris, CEO of Skillshot Media and Ghost Gaming.

Image Credit: Skillshot Media

Esports Career Development
Esports organizations partnering with academic institutions for career-focused curriculum and workforce development programs.
Esports Industry Collaborations
Collaborations between esports organizations and economic development agencies to promote regional economic growth.
Esports Education Partnerships
Partnerships between educational institutions and film or gaming academies to offer specialized esports programs and courses.

Sectors Adopting This

Education
Universities and colleges can partner with esports organizations and other related industries to offer students career training programs in the booming esports industry.
Economic Development
Economic development agencies can collaborate with esports organizations to promote the growth of the esports industry regionally, creating new job opportunities and economic growth.
Entertainment
Filmmakers, gaming companies, and other entertainment-focused industries can partner with academic institutions to offer courses and training programs in esports shoutcasting and event production.
SCORE
1.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 4%
Activity 26%
Freshness 14%

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