Multi-Touch Gamer Laptops

The New Razer 'Blade' Laptop is a Cutting-Edge Gaming Machine

Gamer hardware and software manufacturer Razer has long been a pioneer in the gamer laptop, managing to deliver lightweight, portable laptops in a sector dominated by heavy, chunky computers. 

While Razer’s 2013 Blade laptop was an impressive model, the latest version is a significant improvement, its highlight being a high-resolution 3200 x 1800 multitouch display that has led many to call it the highest resolution 14-inch notebook on the market.

The new Blade boasts an Intel i7 processor and 8 GB of RAM, 3GB of which are dedicated towards operations of the new GeForce GTX 870M graphics card from NVIDIA. This new graphic card allows for game recording and streaming support, and deliver twice as much gaming battery life compared to less advanced graphic cards.

As is the norm with Razer’s gaming machines, the new Blade laptop includes a badass back-lit keyboard and built-in stereo speakers. It has three USB ports, a microphone/headphone combo port and an HDMI out port that lets you display your gaming prowess on a larger screen if need be.

High-resolution Multitouch Displays
Disruptive innovation opportunity: Develop high-resolution multitouch displays for various industries, such as gaming, design, and education.
Improved Graphics Cards for Gaming Laptops
Disruptive innovation opportunity: Create improved graphics cards for gaming laptops that offer better performance and battery life.
Portable Gaming Laptops
Disruptive innovation opportunity: Design and manufacture lightweight and portable gaming laptops for gaming enthusiasts on the go.

Sectors Adopting This

Gaming Hardware
Disruptive innovation opportunity: Develop innovative gaming hardware, such as keyboards and speakers, that enhance the gaming experience.
Computer Manufacturing
Disruptive innovation opportunity: Optimize computer manufacturing processes to produce lightweight and powerful laptops for various industries.
Entertainment Technology
Disruptive innovation opportunity: Merge entertainment technology with portable devices to create immersive gaming experiences on the go.
SCORE
3.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 53%
Activity 49%
Freshness 8%

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