Beauty Brand Gaming Channels

Benefit Cosmetics Launched its Game Face Campaign Via Twitch

Benefit Cosmetics launched its Game Face campaign to engage and support women in virtual environments such as online gaming platforms. The beauty brand is taking to Twitch to launch its new channel. Traditionally, gaming platforms like Twitch are dominated by men. This is why the global beauty and brow brand wants to promote women's gaming through its Game Face campaign.

By connecting the beauty and gaming communities, Benefit can expand from its pilot campaign to host streams on Twitch for a full week. To do so, the cosmetic brand partnered with 20 gamers from the U.S. and around the world to expand Game Face into a global program. Gamers will showcase their go-to Game Face makeup routines and unbox special Benefit cosmetics makeup hauls during their livestreams.

Image Credit: Chain Store Age

Virtual Influencers in Gaming
With the growing popularity of online gaming platforms, beauty brands can leverage virtual influencers in gaming to engage with users and promote their products.
Gamification of Beauty
Beauty brands can create innovative campaigns that combine gaming elements to increase engagement and tap into the growing gaming community.
Cross-industry Collaboration
Collaboration between beauty and gaming industries can lead to new revenue streams and provide opportunities for businesses to expand their target markets.

Industries Being Reshaped

Beauty
Beauty brands can leverage gaming platforms to engage with a new audience and promote their products through innovative campaigns.
Gaming
Gaming platforms can collaborate with beauty brands to provide new content for their users and tap into the growing intersection between beauty and gaming.
E-commerce
The combination of beauty and gaming can create new opportunities for e-commerce businesses to provide a unique shopping experience to customers.
SCORE
4.1 out of 10
GENDER
10% Men90% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 62%
Activity 51%
Freshness 10%