Menu Discovery Challenges

Original ChopShop's Feel Good Foodie Challenge Rewards Menu Exploration

When customers discover their go-to order, they often fall into a comfortable rut, and to playfully judge people out of their comfort zones and try something new, Original ChopShop created the Feel Good Foodie Challenge.

This challenge from the fast-casual brand runs for a limited time from February through May, inviting guests to venture beyond their usual order and explore Original ChopShop's extensive offerings in an interactive digital experience. The in-app challenge includes a digital passport that rewards participants with stamps for ordering from different categories like bowls, salads, and sandwiches, breakfast and superfruit bowls, protein shakes, juices and parfaits.

Beyond the benefit of potentially finding a new favorite, Original ChopShop customers are rewarded with bonus “Chops” (loyalty points) and exclusive dollar-off rewards as they acquire digital stamps.

Gamification of Dining Experiences
The integration of game-like elements, such as digital passports and rewards, into the dining experience encourages customer engagement and experimentation.
Digital Loyalty Programs
Enhanced digital loyalty programs offer personalized incentives as customers try new menu items, increasing both customer retention and upselling opportunities.
Interactive Menu Exploration
Innovative approaches to menu exploration, using interactive digital experiences, entice consumers to diversify their dining choices beyond usual preferences.

Who This Affects Most

Fast-casual Dining
Fast-casual restaurants are embracing tech-driven customer engagement tools to differentiate their offerings in a highly competitive market.
Mobile App Development
The demand for mobile applications that facilitate interactive and rewarding restaurant experiences is driving growth and creativity in app development.
Loyalty Program Solutions
Businesses are exploring advanced loyalty program solutions that integrate seamlessly with technology to enhance customer interaction and data collection.
SCORE
5.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 46%
Activity 47%
Freshness 78%

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