Gesture Controlled Family Games

Exvision Brings Mobile Games to the Family TV

Exvision is a project that seeks to bring gesture-focused mobile gaming to the TV in your living room for a fraction of the cost of a typical gaming console and gesture recognition apparatus.

The system has been thoughtfully engineered, and is capable of tracking users' hands at 120 frames per second, giving it the shortest latency for gesture-based user interfaces. It doesn't capture depth information as well as other systems, but this isn't crucial towards casual gesture-controlled games. By focusing on features that matter the most, Exvision has managed to keep its price down and it will retail for somewhere between $60-80, affordable for most family budgets.

Exvision uses a common-sense approach when it comes to adding support tools, by giving priority to the most popular games. Unsurprisingly, Candy Crush and Fruit Ninja are two games that work particularly well with the system.

What's unique about the Exvision system is that it seeks to enhance existing gaming and entertainment ecosystems rather than create a new one.

Gesture-based User Interfaces
Exvision's gesture control system showcases the potential for user-friendly, affordable gesture-based interfaces for gaming and entertainment.
Affordable TV Gaming
Exvision's low-cost approach to bringing mobile gaming to the TV opens up opportunities for budget-friendly family entertainment.
Enhancing Existing Ecosystems
Exvision's focus on enhancing existing gaming and entertainment ecosystems presents opportunities for collaboration and integration with popular games and platforms.

Where This Applies

Gaming
Exvision's gesture control system presents disruptive opportunities for the gaming industry by expanding gaming experiences to the TV in an affordable way.
Entertainment
Exvision's technology opens up new possibilities for the entertainment industry by bringing gesture-focused mobile gaming to the family TV.
Consumer Electronics
Exvision's low-cost gesture control system for the TV presents disruptive innovation opportunities within the consumer electronics industry, as it offers an affordable alternative to gaming consoles and gesture recognition apparatus.
SCORE
2.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 20%
Activity 31%
Freshness 8%

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