Futuristic eSports Training Facilities

OMG's eSports Facility Draws Inspiration for Sci-Fi Films

Best known for its impressive League of Legends team, Chinese-based eSports organization OMG recently revealed an incredible eSports facility meant to train and shape future gaming champions. Located in Shanghai, this new facility is modeled after a spaceship and was designed by GuTeng studio. The entire space measures 2,000 square meters and stands at three storeys tall. According to the studio, the eSports facility was inspired by Gavin Hoods' film The Strategy Ender.

Each floor of the facility was designed to fill a specific need, with dedicated spaces for specific games and functions within the organization. The ground floor is mainly dedicated to the administration and management of the organization and building. The first floor primarily hosts the Overwatch and King Pro League teams, while the second floor is dedicated purely to League of Legends.

Futuristic Esports Training Facilities
Opportunity to create cutting-edge training centers for eSports professionals using futuristic and immersive designs.
Inspired by Sci-fi Films
Disruptive innovation opportunities to incorporate futuristic aesthetics and technologies inspired by science fiction movies into real-life structures and designs.
Specialized Spaces for Specific Games
Potential for creating dedicated spaces and facilities tailored to accommodate the unique needs and requirements of different eSports games.

Industries Being Reshaped

Esports Organizations
Opportunity for eSports organizations to invest in state-of-the-art training facilities that provide players with the resources and environment to excel in competitive gaming.
Architecture and Design
Demand for architects and designers to create innovative and futuristic spaces that merge functionality with visual appeal, taking inspiration from science fiction films and video games.
Gaming Equipment Manufacturers
Opportunity for gaming equipment manufacturers to develop and showcase cutting-edge technology and gear specifically designed for professional eSports training facilities.
SCORE
5.9 out of 10
GENDER
70% Men30% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 86%
Activity 84%
Freshness 8%

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