Video Game-Inspired Razors

Dollar Shave Club Releases the Call of Duty: Warzone Handle

Dollar Shave Club has partnered with the video game franchise Call of Duty to release a limited-edition Call of Duty: Warzone Handle. This razor product is designed with an ergonomic tactical grip and six precision blades. The product is available exclusively at select Target stores.

The Dollar Shave Club x Call of Duty collaboration merges the precision and performance of a beloved gaming brand with the practical need for a high-quality grooming tool. The Call of Duty: Warzone Handle's design emphasizes control and sharpness. The branding seeks to draw a parallel between aiming in the game and achieving a clean shave.

Priced accessibly at $10.99 for a starter set, the product offers the same quality razors Dollar Shave Club is known for, now packaged in a collectible format that will catch the eye of video game enthusiast.

Image Credit: Dollar Shave Club

Gaming-branded Consumer Goods
Branded gaming aesthetics applied to everyday products create crossover appeal that redefines category positioning and customer loyalty.
Gamified Product Design
Tactile design cues and mechanic-inspired ergonomics turn functional items into immersive extensions of digital gameplay experiences.
Limited-edition Collectible Collaborations
Scarce, co-branded releases drive urgency and secondary-market value, reshaping product life cycles and pricing strategies.

Sectors Adopting This

Personal-care Grooming
Grooming products infused with lifestyle or entertainment IP alter consumer expectations for form, storytelling, and perceived value.
Retail Partnerships
Exclusive in-store drops and retailer-specific collaborations create differentiated distribution models that challenge omnichannel norms.
Consumer-collectibles Merchandise
Collectible-grade consumer goods blur the line between utility and memorabilia, encouraging new monetization and secondary-market ecosystems.
SCORE
7.9 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 79%
Activity 81%
Freshness 78%