Creature-Collecting Video Games

Digimon Survive Will Finally Release This Summer

Bandai Namco has announced that its long-awaited title Digimon Survive will finally be released on July 28th. The game was initially slated for release in 2019 but was delayed due to COVID-19. Players can partner up with the digital monsters (Digimon) to battle in the decision-based game. Digimon Survive also celebrates the anime’s 25th anniversary.

A group of teenagers led by Takuma Momozuka find themselves lost on a school field trip. The students are transported to a new world filled with over 100 Digimon and what feels like danger looming overhead. The battles are fought in a 2D, classic SRPG style, perfect for a dark tale of survival and friendship. The game will be available on PlayStation, PC, Nintendo Switch, and Xbox.

Image Credit: Bandai Namco

Creature-collecting Games
The popularity of creature-collection games continues to rise with the release of highly anticipated titles such as Digimon Survive.
Decision-based Gameplay
Gamers are increasingly drawn to decision-based gameplay, as showcased in Digimon Survive, where choices made throughout the game impact the outcome
Anniversary Celebrations
Celebrating a franchise's anniversary through a new game release, as seen in Digimon Survive, is a trend that can generate excitement and loyalty among fans.

Where This Applies

Gaming
The gaming industry has an opportunity to capitalize on the growing popularity of creature-collection games like Digimon Survive and create similarly engaging titles.
Anime
The anime industry can leverage the 25th anniversary of Digimon to create new content and partnerships that drive interest and engagement from fans.
Entertainment
Brands outside of gaming and anime can explore anniversary celebrations as a way to engage with fans and build excitement around their franchises.
SCORE
1.2 out of 10
GENDER
30% Men70% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 3%
Activity 20%
Freshness 12%