Social Good Puzzles

The ‘Derrick Adams X Dreamyard’ Puzzle Aims to Empower Youth

The ‘Derrick Adams x Dreamyard 500 Piece Double-Sided Jigsaw Puzzle’ is a puzzle that gives back. Derrick Adams is an artist whose pieces focus on how African American Experience connects with art history, American iconography, and consumerism. According to the description, “DreamYard In School Programs provide over 150 residencies and after school programs to more than 45 Bronx public schools, combining standards-based art instruction with social justice pedagogy systems to inspire students to develop character, scholarship and artistic voice to create change.”

Its double-sided design features Derrick Adams pieces on one side, while the other has artwork made by the Dreamyard middle school students who were inspired by Adams’ work. One side has a matte finish to easily differentiate the pieces, while the other has a shiny finish. 100% of the net proceeds of this puzzle will be put towards the DreamYard scholarship fund. On the Galison website, puzzle lovers can purchase the Derrick Adams x Dreamyard 500 Piece Double-Sided Jigsaw Puzzle.

Image Credit: Derrick Adams, DreamYard, Galison

Socially Responsible Products
Businesses can create products that give back to the community or support a social cause to appeal to more socially conscious consumers.
Collaborative Art Products
Businesses can collaborate with artists or art organizations to create unique art products that promote art education and support the art community.
Double-sided Products
Businesses can create double-sided products, like puzzles, that offer a unique user experience and a fun challenge for consumers.

Sectors Adopting This

Art Education
Art education organizations can collaborate with artists to create unique art products that promote art education and generate revenue to support art education programs.
Social Justice Organizations
Social justice organizations can partner with businesses to create socially responsible products that support their cause and generate revenue to support their programs.
Toy and Game Industry
The toy and game industry can create more double-sided products, like puzzles, to provide a unique user experience and appeal to consumers looking for a fun challenge.
SCORE
2.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 46%
Activity 21%
Freshness 12%

Solutions for innovators working at the edge of change. We help transform emerging ideas into practical, durable solutions by combining strategic thinking, creative exploration, and hands-on execution.

Trends © 2026 Trend Hunter Inc. All Rights Reserved.
LinkedIn Instagram X