Immersive Oversized Crane Games

The Dave & Buster's Human Crane Puts Players in the Action

The Dave & Buster's Human Crane game is an immersive experience making its way to the gaming-focused restaurant's participating locations as a way to get guests further into the action.

The game comes as an oversized version of the classic crane arcade game and sees players strapped into a harness before being elevated over a ball pit-style space filled with prizes. Participants are then lowered into the pit to snatch and grab as many prizes as they can before being lifted out. Winners are then permitted to take their one favorite prize that they grabbed home with them.

The Dave & Buster's Human Crane game is priced at $25 per ride or $20 per ride for two or more rides.

Image Credit: Dave & Buster's

Interactive Gaming Experiences
Interactive gaming experiences are transforming entertainment venues by merging physical and digital elements to create an engaging and immersive environment for players.
Large-scale Arcade Innovations
Large-scale arcade innovations are captivating audiences with oversized, life-sized adaptations of classic games, providing novel, interactive spaces for community entertainment.
Experience-based Consumer Engagement
Experience-based consumer engagement is redefining participation levels by offering unique, hands-on activities that foster memorable and shareable moments for patrons.

Who This Affects Most

Amusement Parks
Amusement parks are increasingly integrating immersive gaming attractions that combine physical activity with traditional gaming for dynamic visitor experiences.
Location-based Entertainment
Location-based entertainment is embracing new technologies and concepts, offering interactive environments that attract guests seeking tangible, memorable adventures.
Interactive Hospitality
Interactive hospitality is leveraging innovative gaming experiences to increase customer visits and enhance guest satisfaction through engaging, participatory opportunities.
SCORE
3.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 29%
Activity 37%
Freshness 48%