Virtual Reality Walking Accessories

Cybershoes for Quest Allow Users to More Seamlessly Walk in VR

Cybershoes for Quest is a set of strap-in accessories that allow users to move more naturally in endless virtual reality settings. The shoes, which are secured over the feet, track foot motion and translate it into in-game coordinates, allowing users to feel like they're walking or running within virtual reality environments. Used while seated, the Cybershoes for Quest have a roller built into the apparatus to facilitate smooth movement over the floor. The virtual reality accessory aims to alleviate and perhaps eliminate motion sickness through the in-game integration of physical activity.

Cybershoes for Quest is a result of successful campaigns on both Kickstarter and IndieGoGo. Consumers can purchase a pair through the IndieGoGo site until May 10th, 2021. Cybershoes for Quest will begin shipping sometime in May and will be available through Amazon US soon.

Image Credit: Triple Point PR

Virtual Reality Fitness Accessories
Opportunities for brands to develop and market virtual reality accessories that promote physical activity and fitness.
Virtual Reality Healthtech
Disruptive innovation opportunities exist for the integration of physical activity and health monitoring within virtual reality environments.
Virtual Reality Gaming Innovations
Innovative development and marketing of virtual reality gaming accessories and environments to enhance user experience.

Who This Affects Most

Fitness Equipment
Opportunities for fitness equipment manufacturers to develop and market virtual reality accessories that promote physical activity and fitness.
Healthtech
Disruptive innovation opportunities exist for healthtech companies to integrate physical activity and health monitoring within virtual reality environments.
Video Game Industry
Developers and publishers in the video game industry can capitalize on virtual reality gaming innovations to enhance user experience and drive sales.
SCORE
2.5 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 12%
Activity 53%
Freshness 10%