Buried Travel Ads

GNV's Cruise Marketing Stunt Has Dogs Discover Toys with Ads on Them

Some companies pay hundreds of thousands of dollars for prime advertisement placement—but GNV's cruise marketing stunt 'Buried Ads' diverges from the norm.

It's reported that one in three Italians won't go on holidays without their pets, so GNV overhauled the design of its ferry cabins to be friendly to both people and pets. In order to get the word out about its 4-Legged Friends cabins, GNV buried toys in Italy's largest parks for dogs to find. Once these items were retrieved by dogs, pet owners were able to read a message about the new offering from the leading Italian company.

The friendly, approachable nature of most dog breeds makes them popular messengers for advertising a brand's products or services. Examples of this include pubs with dog bartenders and canines that serve as roving Wi-Fi providers at festivals.

Pet-friendly Marketing
The use of pets as messengers for advertising brands' products or services presents a disruptive innovation opportunity.
Experiential Advertising
Creating interactive experiences, like burying toys for dogs to find, can attract attention and engage consumers in a unique way.
Brand Ambassadors
Using dogs as brand ambassadors can create a friendly and approachable image for companies, leading to increased brand awareness.

Who This Affects Most

Pet Services
The pet services industry can capitalize on the trend of pet-friendly marketing by offering specialized services and products for pet owners.
Advertising & Marketing
The advertising and marketing industry can explore experiential advertising techniques to create memorable and engaging campaigns for brands.
Hospitality & Travel
The hospitality and travel industry can incorporate pet-friendly amenities and promotions to attract pet owners as a target market.
SCORE
1.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 4%
Activity 29%
Freshness 8%