Casual games, those five-minute diversions you play for a quick break but somehow end up clicking away on for two hours, have become one of the fastest-growing categories of computer gaming.
While sales of boxed PC games at retail are on a steep decline -- 38 million games sold in the United States for 2005 compared with 47 million games sold in 2004, according to retail marking consultant the NPD Group -- casual games are now enjoyed by an estimated 100 million PC users, according to comScore Media Metrix.
And this doesn't include the tens of millions of consumers who play casual games on cell phones and personal digital assistants (PDAs).
The Rise of Casual Games and Simple Entertainment
More Stats +/-
Top 80 Eco Trends in July
Multifunctional Travel Backpacks
Subscription Veterinarian Services
Paper Bag Totes
Contemporary Surf Shorts
Free 2018 Report & eBook
Get the top 100 trends happening right NOW -- plus a FREE copy of our award-winning book.
Our Research Methodology
This article is one of 350,000 experiments. We use crowd filtering, big data and AI to identify insights.
The Rise Of Casual Games And Simple Entertainment
- By: Greg PonesseMar 2, 2006