Streamer-Branded Mobile Games

Netflix Launches Two New Mobile Games: 'Arcanium' & 'Krispee Street'

Streaming giant Netflix continues to expand its mobile gaming offerings with the launch of two new titles: 'Arcanium: Rise of Akhan' and 'Krispee Street.'

Arcanium is an adapted version of Supercombo's Steam title of the same name. The immersive mobile game features a single-player, open-world experience centered around card battles. In addition, the game utilizes a deckbuilding structure similar to Blizzard's popular 'Hearthstone.' Meanwhile, Krispee Street is a hidden object finding game based on the popular webcomic Krispee. The handheld game features daily puzzles and boasts joyous cartoon-like animations and vibrant colors.

Both games will be made available on all iOS and Android devices, but will only be available to Netflix subscribers. With the release of these two new titles, it appears Netflix is showing no signs of easing its aggressive push into the mobile gaming market.

Image Credit: Netflix

Mobile Gaming Expansion
Netflix continues to expand its mobile gaming offerings with two new titles, showing the opportunity for other streaming services to enter the mobile gaming space.
Streamer-branded Games
The launch of Arcanium and Krispee Street suggests an opportunity for other streaming services to create immersive mobile games based on their original content.
Hybrid Gameplay
The deckbuilding structure of Arcanium showcases the potential for hybrid gameplay that combines popular game mechanics for a unique gaming experience.

Where This Applies

Streaming Services
Streaming services like Hulu and Amazon Prime can look to launch their own mobile games, creating a new revenue stream from their user base.
Mobile Game Development
Mobile game development companies can partner with streaming services to develop and launch branded mobile games, opening up new business opportunities.
Entertainment Industry
The success of Netflix's ventures into mobile gaming shows a potential for the entertainment industry to enter the gaming space and leverage their existing IP for new revenue streams.
SCORE
1.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 18%
Activity 6%
Freshness 12%