Just like with movie ratings, the ESRB ratings for video games can be quite confusing to follow, but 'An Illustrated Guide to ESRB' breaks it down to such simplistic terms that even a socially awkward 40-something-year-old living in his mother's basement can understand it.
Courtesy of Nerf Now comics, 'An Illustrated Guide to ESRB' is a four-panel illustration with the ESRB ratings on the right side of each panel, and a picture of a women in the rest of the space. The more sensual and revealing bits of the woman invoke higher ESRB ratings, until we reach her feet with several tentacles latching onto it. We'll leave that one to your imagination.
Implications - Consumers enjoy web comics because they offer them a source of humor, which they use to alleviate everyday stress. Corporations may consider creating a Web comic series as a way to covertly disseminate company information to mass audiences.
'An Illustrated Guide to ESRB' Breaks Down Gamer Knowledge
1. Web Comics as Information Dissemination - Creating a Web comic series can be a covert way for corporations to share company information with mass audiences.
2. Simplifying Complex Rating Systems - 'An Illustrated Guide to ESRB' demonstrates the value of breaking down confusing rating systems into simple and humorous visuals.
3. Humor as a Stress Reliever - Consumers turn to web comics as a source of humor to alleviate stress in their everyday lives.
1. Entertainment - The entertainment industry can leverage web comics to engage and inform audiences in a more humorous way.
2. Gaming - 'An Illustrated Guide to ESRB' highlights the need for the gaming industry to simplify and communicate rating systems effectively.
3. Marketing and Advertising - Companies can explore the use of web comics to subtly promote their products or services while entertaining and engaging consumers.