Seasonal Promotional Sweepstakes

Gametime is Running 12 Days of Gametime This Holiday Season

The ticketing application Gametime has initiated a seasonal promotional sweepstakes titled '12 Days of Gametime.' This initiative will operate from December 5th through the 17th of 2025.

The '12 Days of Gametime' campaign was developed in conjunction with the media entity Barstool Sports. It commemorates the company's twelfth year of operation by distributing daily awards followed by a culminating grand prize. The structure involves the selection of two recipients each day to receive a $250 credit for the platform, with a single final winner awarded $5,000 in credit. Entry into the drawing is facilitated through a dedicated website where participants can complete various digital actions—such as downloading the application, subscribing to communications, or engaging with social media content—to accumulate entries, with bonus incentives offered for consistent daily participation over the duration of the promotional period.

Image Credit: Gametime

Gamified Sweepstakes Engagement
Creating gamified elements in sweepstakes campaigns can significantly boost user interaction and participation, making the promotional efforts more engaging.
Dynamic Digital Incentives
Utilizing digital rewards and incentives allows companies to maintain customer engagement and increase brand loyalty through interactive promotions.
Collaborative Promotional Partnerships
Partnering with media entities for promotional campaigns can extend reach and enhance the brand's visibility across different platforms.

Who This Affects Most

Digital Ticketing Platforms
The digital ticketing industry can explore integrating interactive promotional campaigns to increase app engagements and customer retention.
Media Collaborations
Creating strategic alliances with media companies provides opportunities for innovative marketing tactics and broader audience engagement in the entertainment sector.
Mobile Application Marketing
Mobile applications can leverage incentive-based promotional models to drive user acquisition and maintain active app usage.
SCORE
4.2 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 24%
Activity 30%
Freshness 71%

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