Australian company Zero Latency is trying to create a wireless virtual reality game in which players can navigate highly realistic environments complete with things like zombies. In the words of the Melbourne-based company's co-founder Tim Ruse, "Virtual reality needs its arcade moment."
Zero Latency has developed an 'Inversion Virtual Reality' system that comprises a custom-built backpack which untethers an Oculus Rift headset and headphones from a main computer. An array of cameras locate and track your body and your weapon -- a plastic gun -- as you run around and hide from (and shoot) zombies in a real 50 square meter space mapped to the in-game environments.
The virtual reality gameplay occurs at a smooth and fast 60 frames per second, ensuring that there is no delay between the real-world action of 'firing' a gun and its in-game manifestation.
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