In-Game Sports Experiences

Toca Boca and adidas are Inspiring Tween Girls to Stay Active

Spin Master's digital games studio Toca Boca and adidas teamed up to bring an empowering experience to Toca Boca World for tween girls so that players feel supported and confident, and as a result, are more likely to continue playing sports. According to research from the Women's Sports Foundation, by age 14, girls begin dropping out of sports at higher rates than boys, with puberty, confidence, and comfort in athletic spaces being factors.

This collaborative in-app experience features a free outdoor Home Designer location designed to encourage active play and bring sports like skating, volleyball and basketball into in-game stories, premium style packs inspired by adidas Originals collections, and limited-edition in-game items, like a yoga mat, a sports bag, and adidas' period-proof sportswear styles.

Empowerment Gaming
Digital play environments are becoming confidence-building spaces where brands can address social barriers and support identity development for underserved youth audiences.
Virtual Sportswear
Branded digital apparel creates new value by linking self-expression, inclusivity, and real-world product relevance inside immersive game worlds.
Wellness-driven Play
Entertainment platforms are blending health, movement, and lifestyle cues into casual experiences that normalize active habits through storytelling.

Where This Applies

Gaming
Game studios have room to expand beyond entertainment by embedding purpose-led partnerships that influence behavior and deepen audience loyalty.
Sportswear
Athletic brands can extend product meaning through virtual goods that reflect comfort, confidence, and participation in sports culture.
Youth Wellness
Organizations focused on adolescent health are finding new channels in interactive media for reaching young people with supportive, culturally relevant messaging.
SCORE
4.1 out of 10
GENDER
10% Men90% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 22%
Activity 0%
Freshness 100%