Friend-Finding Activity Apps

'friendrequest' Matches Based on Mutual Interests

Making new friends when you're an adult can be a difficult process given the busy lifestyle that many consumers lead, so 'friendrequest' has been developed as a dedicated way for users to find friends to partake in activities with.

The app works by matching users based on their mutual interests and the kinds of activities that they like to do in their spare time. Users can interact with one another and even book activities straight from the app to make the socialization process easier for those who are looking for friends to try new things with.

The 'friendrequest' app speaks to the growing preference amongst many consumers to communicate with friends and new acquaintances digitally versus in-person.

Digital Friend-finding
The trend of using apps to find friends based on mutual interests and activities opens up opportunities for new digital platforms and features.
Activity-based Socialization
The trend of connecting users based on shared activities creates opportunities for innovative socialization experiences and targeted activity booking services.
Online Vs In-person Communication
The trend of preferring digital communication for socializing calls for disruptive innovation in creating more immersive and interactive virtual environments for making friends.

Where This Applies

Social Networking
The social networking industry can leverage the trend of friend-finding apps to enhance user engagement and provide more personalized and activity-focused experiences.
Activity Booking
The activity booking industry can tap into the trend of activity-based socialization to develop specialized platforms that connect users with curated experiences and facilitate group bookings.
Virtual Reality
The virtual reality industry can capitalize on the trend of online communication by creating virtual friendship platforms that offer immersive 3D social environments and interaction experiences.
SCORE
0.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 7%
Activity 4%
Freshness 8%