The Aaron Dignan keynotes seek out practical business solutions that can be uncovered through gaming...
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Aaron Dignan Uses Angry Bird Principles in this Skill-Building Keynote
Principles such as how games create a wanting, a need to seek out and complete a task. While the other is how games create a state of flow. This concept is that when the challenge is high but the skills are low then games form an anxiety, but low challenge and high skill games become boring, but games that find a balance and force people to be on the top of their game create dramatic sense of flow.
After discussing these principles, Dignan provides practical behavioural games that can help solve business issues. One of the examples is Mike Monteiro meeting tokens that attempt to turn long winded inefficient meetings to make them short and productive. Stats for Making Work into Play Trending: Older & Chilly
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Segment: Neutral, 12-55 Comparison Set: 5 similar articles, including: the future of video games, the gaming-dominated decade, and gaming and the brain.