Sight-Impaired Cinemas

Zawya Creates a Cinema for the Enjoyment of the Blind & Visually Impaired

The result of the collaboration between Zawya, Masreya Media Company and Commercial International Bank as a sponsor now means that seeing a movie no longer hinges on having a pair of working eyes.

The first screening for 25 blind and visually impaired people was held in June, featuring a screening of 'Al-Nasser Saladdin' that was paired with an audio descriptor for each scene. This means that key points in the script are highlighted by the person chosen do record the voice over to accompany the film, so that the most important information can be communicated to the audience.

Beyond the cinema experience, audio description makes it possible for people with vision impairments to enjoy everything from TV to theatrical performances and exhibitions.

Audio Description Technology
Opportunity for developing audio description technology to enhance the accessibility of movies, TV shows, and other forms of entertainment for people with visual impairments.
Inclusive Entertainment Experiences
Opportunity for creating inclusive cinema experiences that cater to the needs of blind and visually impaired individuals, allowing them to enjoy movies and other forms of entertainment.
Collaborative Partnerships for Accessibility
Opportunity for forming partnerships between entertainment companies, financial institutions, and nonprofit organizations to create accessible and inclusive experiences for people with disabilities.

Sectors Adopting This

Entertainment
The entertainment industry can explore new ways to make their products and experiences more accessible and inclusive for people with visual impairments.
Technology
Technology companies can develop innovative solutions and assistive technologies that enhance accessibility for blind and visually impaired individuals in the entertainment industry and beyond.
Banking and Financial Services
Financial institutions can play a role in supporting initiatives that promote accessibility and inclusion, such as sponsoring the development of audio description technology and accessible entertainment experiences.
SCORE
1.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 23%
Activity 6%
Freshness 8%