Payment-Based Esports Collaborations

VALORANT Esports EMEA Partners with Paysafe for 2024-2025

VALORANT Esports EMEA is tapping Paysafe to be its main partner for the VCT EMEA and VALORANT Game Changers EMEA competitions. The partnership will feature Paysafe's main product, the paysafecard, and will demonstrate to an audience of gamers how they can revolutionize their finances using this solution.

Another aspect of the partnership is the 'Thrifty' in-game segment, designed to highlight winning teams, and the paysafecard content series for predictions and match highlights.

"paysafecard is very popular among the gaming community, so we’re delighted to introduce Paysafe to VALORANT Esports EMEA fans. We’re always looking to enhance the experience of our fans, and by partnering with Paysafe across two of our VALORANT Esports EMEA products, we believe we can offer a better, safer and more seamless payment experience to our community,” said Danial Ringland, Head of VALORANT Esports EMEA.

Image Credit: Riot Games, Paysafe

Payment-based Gaming Partnerships
The collaboration between VALORANT Esports EMEA and Paysafe leverages financial technology to enhance the gaming ecosystem.
Branded In-game Segments
The 'Thrifty' segment showcases how integrated branding within game highlights can engage audiences and promote products.
Content-driven Financial Education
Paysafe's content series aims to educate gamers on financial solutions through engaging and relevant esports content.

Who This Affects Most

Financial Technology
This industry can explore innovative ways to integrate secure payment solutions into popular gaming platforms.
Esports
Esports companies have the potential to form strategic partnerships that enhance user experience through cohesive branding and financial services.
Digital Marketing
Digital marketers can develop engaging, content-rich campaigns that resonate with tech-savvy and financially-minded gaming audiences.
SCORE
3.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 29%
Activity 38%
Freshness 30%