Though it isn't the first academic institution to do so, the University of Calgary is still making a radical move by including a video game collection within the library's study space.
Librarian Jerremie Clyde points out that "studying games as a media, whether it's in social sciences, communication and culture, education [or] digital humanities, is becoming more popular." The University of Calgary library will be aiming to build a compendium of varied gaming resources, including computer and TV games from past and present.
Key Themes Behind This Trend
- Studying Games
- Opportunity for educational institutions to incorporate video games as a study resource in various fields, such as social sciences, communication and culture, and education.
- Video Game Collections
- Increasing demand for libraries and academic institutions to curate extensive collections of video games for research and academic purposes.
- Digital Humanities
- Emerging trend of integrating video games into the field of digital humanities, creating opportunities for interdisciplinary research and analysis.
Where This Applies
- Education
- Incorporating video game collections within educational institutions to enhance learning experiences and explore new teaching methodologies.
- Library Services
- Providing comprehensive video game collections in libraries to cater to the growing demand of studying games as an academic resource.
- Digital Entertainment
- Collaborating with academic institutions to promote gaming as a serious medium for research and analysis, expanding the reach of video games beyond traditional entertainment.
