Friend-Finding Dinners

Timeleft Fights Big-City Loneliness by Matching Strangers for Dinner

Despite millions of people living in urban centers, many still experience a pervasive sense of isolation and disconnection, and Timeleft fights the loneliness epidemic in big cities by bringing strangers together over dinner.

Once weekly, on Wednesdays, Timeleft hosts dinner events all over the world. After taking a short personality test, Timeleft users are matched to a small group of diners with an algorithm to foster compatibility and connection throughout the evening. To get conversations flowing, Timeleft's app unlocks a game for diners to play around the table, knowing that both introverts and extroverts are drawn to the potential to make new friends.

Available in 160 cities and 33 countries, Timeleft now offers experiences in Funchal and Palma de Mallorca.

Algorithmic Social Matching
Leveraging algorithms to match users based on personality traits facilitates meaningful connections and combats loneliness in urban settings.
Gamified Social Interaction
Incorporating games into social gatherings enhances engagement, breaking the ice and fostering deeper conversations among introverts and extroverts.
Globalized Social Experiences
Expanding social event services across multiple cities and countries enables more people to participate in curated social experiences tailored to their locales.

Where This Applies

Tech-driven Social Networking
Harnessing technology to create personalized social experiences paves the way for innovative platforms that address urban isolation.
Event-planning Services
Specialized event-planning that focuses on social bonding can cater to the increasing demand for unique, connection-driven gatherings.
Hospitality and Tourism
Offering localized dining experiences in diverse global locations can attract tourists seeking authentic, socially enriching activities.
SCORE
2.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 26%
Activity 28%
Freshness 30%