Luxe Esports Trophies

Tiffany & Co Partners with Riot Games to Design the Championship Trophy

Tiffany & Co has announced it will be partnering with Riot Games to redesign the organization’s League of Legends World Championship Summoner’s Cup. The ‘Summoner’s Cup’ is the trophy awarded to the winner of the League of Legends World Championship, and the redesigned version by Tiffany & Co comes as a part of a multi-year deal between the two companies.

The ‘Summoner’s Cup’ weighs approximately 44 pounds and stands at 27 inches. Both companies cited an ‘extensive creative process’ as the foundation for the trophy’s design, sharing that the entire project took fourth months to complete. Riot Games has also recently worked with Louis Vuitton to design the trophy’s case.

The League of Legends World Championship will commence on Sep 29, 2022.

Image Credit: Riot Games

Luxury Esports Trophies
Opportunity for luxury brands to enter the esports industry by designing and creating unique, high-end trophies for esports tournaments and events.
Design Collaboration in Esports
Potential for other luxury brands and high-end designers to collaborate with esports organizations to design trophies and other products for the industry.
Esports Merchandising
Opportunity for esports organizations to expand their merchandising business by collaborating with luxury brands and creating high-end products such as trophies, cases, and related merchandise.

Who This Affects Most

Luxury Goods Industry
Opportunity for luxury brands to expand their product offerings and enter the esports industry by designing and creating unique, high-end trophies for esports tournaments and events.
Esports Industry
Opportunity for esports organizations to expand their business and merchandising offerings by collaborating with luxury brands and creating high-end products such as trophies, cases, and related merchandise.
Design Industry
Potential for high-end designers and design firms to collaborate with esports organizations and luxury brands to create unique and high-end trophies and other merchandise for the esports industry.
SCORE
2.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 19%
Activity 45%
Freshness 14%

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