Bioengineering Board Games

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Strain: A Family Game Teaches Children About Viruses

— January 4, 2012 — Lifestyle
Board games often exist to teach children important life lessons in a fun and interactive manner, and 'Strain: A Family Game of Competitive Bioengineering' provides kids and adults alike with a way to learn more about science. This board game specifically deals with the idea of bio-warfare through the use of micro-organism and virus cards.

Made for 10-year-olds and up, Strain: A Family Game of Competitive Bioengineering encourages people to infect their fellow players by surrounding them with toxins that create a chain reaction by the end of the game. It makes players evolve, adapt, and outsmart their competition until they are the only ones left standing.

Since there have been a lot of recent virus scares around the world, most recently another bout of Bird Flu in Asia, Strain: A Family Game of Competitive Bioengineering can build a healthy amount of awareness in children.

Trend Themes

  1. Competitive Bioengineering Games — Strain: A Family Game of Competitive Bioengineering introduces a trend of board games that teach players about the science of bio-warfare and virus manipulation.
  2. Interactive Science Education — 'Strain: A Family Game of Competitive Bioengineering' represents an emerging trend in using board games as a medium to educate children about important topics like viruses and micro-organisms in an interactive and engaging way.
  3. Increased Awareness of Virus Risks — Amidst recent virus scares, games like 'Strain: A Family Game of Competitive Bioengineering' can contribute to raising awareness among children about the importance of understanding viruses and taking precautions.

Industry Implications

  1. Board Game Industry — The board game industry can explore opportunities to create educational games like 'Strain: A Family Game of Competitive Bioengineering' that combine entertainment and learning in order to capture the interest of both children and adults.
  2. Science Education Industry — The science education industry can leverage the concept of competitive bioengineering games to develop innovative educational resources that make learning about viruses and micro-organisms more engaging and accessible to children of various age groups.
  3. Health and Wellness Industry — The health and wellness industry can explore partnerships with game developers to promote games like 'Strain: A Family Game of Competitive Bioengineering' as a tool for building awareness about virus risks and encouraging healthy practices.
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