App-Controlled Smart Toys

The Sphero 2.0 is a New Concept in Augmented Reality Toys

Sphero 2.0 is an app-controlled robot that changes the way we look at smart toys. Modern technology has made traditional toys a thing of the past and has resulted in children's early exposure to computers, tablets and smartphones.

While many of us grew up playing with LEGOs or Barbie's, today's kids are already well-versed in online language and mobile apps that make play-time all the more interactive. Sphero 2.0 embraces this new direction in toy manufacturing and is an app-controlled ball that changes colors, plays games and even learns tricks much like a household pet.

The versatile sphere is waterproof and pet-proof making it the perfect accessory for kids of all ages. Whether used to make playtime more fun or for educational purposes, smart toys like Sphero 2.0 are illustrating the power of app-controlled tech and augmented reality toys.

App-controlled Toys
The rise of app-controlled toys presents opportunities for companies to leverage technology to create interactive and engaging play experiences.
Augmented Reality Toys
The growing popularity of augmented reality toys opens up possibilities for companies to combine physical toys with digital elements, creating immersive and interactive playtime.
Educational Smart Toys
The demand for educational smart toys highlights the potential for companies to develop toys that combine play and learning, helping children develop important skills.

Who This Affects Most

Toy Manufacturing
Toy manufacturers can embrace the trend of app-controlled toys to create innovative and engaging play experiences for children.
Technology
The technology industry has the opportunity to develop new augmented reality toys that combine physical play with digital elements, opening up a new market for interactive toys.
Education
The education industry can incorporate educational smart toys into classrooms to enhance learning experiences and engage students in hands-on activities.
SCORE
1.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 13%
Activity 9%
Freshness 8%