Conceptual Gamified Sleep Apps

'Sleep Quest' is an Early-Stage Gamified Sleep App for iOS

'Sleep Quest' is a gamified sleep application concept posted on Devpost, a forum for developers to share in-progress, upcoming, ongoing, and conceptual projects. Sleep Quest is designed to promote healthy, consistent sleep habits in teens and youth by using gamification and competition. Players will be able to earn badges, level up, progress through the quests, and compete with one another in online leaderboards, all simply while getting a healthy, daily sleep.

In order to track sleep, the application will sync with Apple HealthKit to gain access to sleep data. This subverts the application's need to track its own sleep data, which assists with privacy and monitoring concerns. Using the data from HealthKit, the application will progress automatically when opened each day, leveling up characters, progressing through storylines, and offering new powerups.

The creator of the Sleep Quest concept stated that their own sleep was consistently hindered by staying up late to play Nintendo DS when they were younger, leading to them making the connection between desired gamification and a healthy night's sleep.

Image Credit: Shutterstock

Gamified Sleep Apps
Gamifying sleep apps to promote healthy sleep habits and competition among users.
Syncing with Healthkit
Using HealthKit to track sleep data in sleep applications for privacy and monitoring purposes.
Connecting Gamification and Sleep
Recognizing the potential of gamification in promoting healthy sleep habits and addressing sleep disturbances.

Sectors Adopting This

Mobile App Development
Developing innovative sleep apps that incorporate gamification and health tracking features.
Technology
Leveraging technology like HealthKit to enhance sleep applications and provide accurate sleep data tracking.
Gaming
Exploring opportunities to combine gaming elements with sleep-related concepts for engaging and effective sleep apps.
SCORE
2.4 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 17%
Activity 33%
Freshness 22%