Pocket-Sized Metal Gaming Machines

Anbernic's RG353M Features an All-metal Chassis and HALL Sticks

'Anbernic,' the handheld gaming console company, officially launched the 'RG353M' all-metal, pocket-sized gaming device. This is the fourth and final iteration of the company's RG353 collection, which stands for Retro Gaming 3.5-inch series 3. As the final piece in the collection, the RG353M is an excellent device that combines all of the fan-favorite features from Anbernic's past devices.

The RG353M is powered by the same RK3566 processor as the other devices in the series. However, the RG353M features on-board wifi, on-board Bluetooth, an NVMe SSD, two SD card slots, dual-boot with Linux and Android 11, and a full touch screen display. The RG353M also features Anbernic's proprietary Android front end that conveniently organizes installed games into a single application navigatable by the controller.

Anbernic's RG353M is available now at an MSRP of $146.99 USD, following its discounted launch price of $135 USD.

Image Credit: Anbernic

Pocket-sized Gaming Devices
The high demand for pocket-sized gaming devices will lead to increased competition in this market, spurring innovation in design and performance.
All-metal Chassis
The use of all-metal chassis in gaming devices will become more prevalent as it provides durability and a premium feel for users.
Dual-boot Technology
The implementation of dual-boot technology in gaming devices will cater to users with different preferences and allow for more versatility in device usage.

Who This Affects Most

Consumer Electronics
The development of pocket-sized gaming devices creates more opportunities for consumer electronics companies to cater to the gaming needs of their customers.
Gaming
The gaming industry can benefit from the increased demand for pocket-sized gaming devices by creating more games optimized for these devices and exploring unique gaming experiences.
Manufacturing
The use of all-metal chassis and increasing demand for pocket-sized gaming devices presents an opportunity for manufacturers to invest in new materials and manufacturing technologies to meet consumer demand.
SCORE
6.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 95%
Activity 96%
Freshness 14%