Family-Friendly Matching Games

pikkii.'s ‘RECOLLECT’ is a Challenging Timed Memory Game

For those looking for a fast-paced family-friendly game that everyone will enjoy, pikkii. has released ‘RECOLLECT THE MEMORY CHALLENGE GAME.’ The rules are simple: whoever collects the matches and collects the most ‘Brain Cell’ tokens wins the game. The twist and challenge of the game comes from its ten-minute time limit and how it encourages players to take a chance and gamble ‘Brain Cell’ tokens to raise the stakes of the outcome.

Not only is the game entertaining, but it also helps stimulate brain activity, focus, and training. RECOLLECT comes “in a portable plastic-free box,” making it convenient and travel-friendly for those on-the-go hangouts with friends and family. Game enthusiasts can purchase the memory game on the pikkii. website.

Image Credit: pikkii.

Memory-stimulating Games
Opportunity for game companies to create more family-friendly games that stimulate brain activity and are portable.
Gamified Learning
Opportunity for edtech companies to leverage gamification for educational purposes and help people train their focus and memory.
Portable Entertainment
Opportunity for portable entertainment companies to expand their reach by creating more family-friendly and brain-stimulating games.

Sectors Adopting This

Game Industry
An opportunity for game companies to create educational games that are family-friendly, while contributing to the enhancement of brain activity and memory of players.
Edtech Industry
An opportunity for online educational platforms to design and deploy games that leverage gamification techniques to both educate and entertain users.
Entertainment Industry
An opportunity for portable entertainment companies to provide family-friendly games that train the focus and memory of players, while being portable and easily accessible.
SCORE
5.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 92%
Activity 45%
Freshness 12%