Math-Centric Board Games

The 'Race to Infinity' Game Helps Children Fall in Love with Mathematics

While it can be difficult to get kids excited about math, BeGenio is on a mission to change that with its new 'Race To Infinity' board game. With a great deal of support generated by a successful Indiegogo campaign launched last fall, the new game is pegged as a game-changer for teachers and parents trying to get their kids excited about math.

Race To Infinity is an engaging new board game that is designed to teach children math skills and ultimate boost their confidence in the subject. The game itself is designed for children six and up and can involve two to four plays. The goal is for each player to make it to the middle of the board (infinity), with 200 credits. As players make their way around the board, they are able to practice their math skills without even realizing they are learning, which can ultimately help improve their confidence.

Math-centric Board Games
Board game companies can create more math-centric board games to make learning fun and engaging for children.
Gamification of Education
More educational initiatives can be gamified to increase student engagement and help them learn in a more interactive way.
STEM Education
As STEM education becomes more important, there will be increased demand for educational tools like the 'Race to Infinity' game to teach math and other STEM subjects.

Industries Being Reshaped

Board Game Industry
The board game industry has an opportunity to create innovative educational games to teach a range of subjects, including math.
Education Industry
The education industry can incorporate gamification into curriculums to make learning more fun and engaging for students.
STEM Education Industry
Companies in the STEM education industry can partner with game developers to create engaging educational games like 'Race to Infinity' that teach math and other STEM subjects.
SCORE
1.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 8%
Activity 27%
Freshness 8%

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