Time-Freezing RPG Remakes

'Prince of Persia: The Sands of Time Remake' Reimagines the 2003 Classic

With 'Prince of Persia: The Sands of Time Remake,' Ubisoft brings back the beloved 2003 action-adventure that was characterized by its impressive graphics, engaging story, and imaginative parkour-style animations.

The full-scale remake revises the game for modern consoles, with updated graphics and controls to provide a more immersive experience. Like in the original Sands of Time, players will be able to use their magical dagger to freeze, accelerate and reverse time—helping them to defeat their enemies and solve puzzles along their journey. The goal of the game is to save the kingdom from Vizier, the prince's antagonist, who seeks to gain immortality by harnessing the powers of the Sands of Time.

Prince of Persia: The Sands of Time Remake is set for release in January 2021, and will be available on PlayStation 4, Xbox One, and Microsoft Windows.

Image Credit: Ubisoft

Game Remakes
The trend of remaking classic video games for modern consoles presents opportunities for enhancing graphics, controls, and overall player experience.
Immersive Gaming
The trend of creating more immersive game experiences through updated graphics, controls, and storytelling opens up possibilities for captivating players and retaining their engagement.
Time Manipulation Gameplay
The trend of incorporating time manipulation mechanics in video games offers innovative gameplay opportunities that can challenge players and provide unique experiences.

Who This Affects Most

Video Game Development
The video game development industry can leverage the trend of remakes to revive classic titles, attract nostalgia-driven gamers, and generate new revenue streams.
Gaming Consoles
The gaming console industry can capitalize on the trend of immersive gaming by offering advanced hardware and innovative controls to enhance the overall gaming experience.
Virtual Reality
The virtual reality industry can explore the trend of time manipulation gameplay to create groundbreaking VR experiences where players can interact with their surroundings in unique ways.
SCORE
0.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 10%
Activity 8%
Freshness 9%

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