Hyperreal Moon-Set Action Games

Capcom's 'Pragmata' is Coming to New Consoles in 2022

Capcom is now readying a new action-adventure title called 'Pragmata' that is set to launch on PlayStation 5, Xbox Series X and S, and Microsoft Windows come 2022.

Like many other video games that are being developed for the next generation consoles, Pragmata is characterized by stunning hyperreal graphics that provide a more immersive experience than ever. The details surrounding the release are still limited, however the game's teaser trailer reveals a dystopian world that seems to be set in the future—judging by the space gear and holographs that are shown in a seemingly empty city. Before long, a young girl is transported into space, landing on the moon and looking back on Earth.

As Xbox explains, "the game will take full advantage of next-generation platform features, and as a completely new IP for Capcom, the company aims to establish Pragmata as one of its core brands"

Image Credit: Capcom

Hyperreal Gaming
The trend towards hyperreal graphics in new games creates opportunities for disruptive innovations in virtual reality and real-time rendering technologies.
Dystopian Gaming
The trend towards dystopian game settings creates opportunities for disruptive innovations in narrative storytelling and immersive world-building.
New IP Launches
The trend towards new intellectual property launches creates opportunities for disruptive innovations in game mechanics, art styles, and player experiences.

Who This Affects Most

Video Game Industry
The video game industry will continue to grow and evolve as new consoles are released and developers push the limits of technology and storytelling.
Virtual Reality Industry
As hyperreal graphics become more mainstream, the virtual reality industry will need to keep up with advancements in display and input hardware to provide the most immersive experiences.
Entertainment Industry
In a world where video games are becoming a dominant form of entertainment, the entertainment industry as a whole will need to adapt and incorporate elements of gaming into other media.
SCORE
1.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 6%
Activity 24%
Freshness 9%

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