Accessible Mixed-Reality Media

Chapter 2 Welcomes New Society to Revolutionize the Media Frontier

Chapter 2 proudly announces its collaboration with New Society, an avant-garde entity in the mixed-reality media domain. New Society is redefining the confluence of visual and written journalism, aiming to enhance accessibility and magnify the influence of technology on creative realms.

New Society simplifies complex topics like blockchain and digital art, making them accessible and relevant for both tech aficionados and novices. Spearheaded by Dounia Sitayeb, a seasoned art director, the platform seeks to bridge the educational divide of the Web3 era. The team comprises industry stalwarts who advocate for the transformative potential of decentralization.

With Enrique Menendez at the editorial helm and art direction by the renowned Plus Mûrs studio, New Society is poised to be a beacon for technological innovation and creativity. Their upcoming book, a comprehensive guide to the Web3 universe, promises to be a seminal work for those eager to explore the confluence of technology and creativity.

Accessible Mixed-reality Media
New Society is redefining the confluence of visual and written journalism, aiming to enhance accessibility and magnify the influence of technology on creative realms.
Simplified Complex Topics
New Society simplifies complex topics like blockchain and digital art, making them accessible and relevant for both tech aficionados and novices.
Transformative Potential of Decentralization
New Society's team comprises industry stalwarts who advocate for the transformative potential of decentralization.

Industries Being Reshaped

Mixed-reality Media
Chapter 2's collaboration with New Society represents a disruptive innovation opportunity for the mixed-reality media industry.
Journalism and Media
New Society's redefinition of visual and written journalism presents disruptive innovation opportunities for the journalism and media industry.
Technology Education
New Society's focus on simplifying complex topics has the potential to disrupt the technology education industry.
SCORE
3.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 38%
Activity 52%
Freshness 21%

Solutions for innovators working at the edge of change. We help transform emerging ideas into practical, durable solutions by combining strategic thinking, creative exploration, and hands-on execution.

Trends © 2026 Trend Hunter Inc. All Rights Reserved.
LinkedIn Instagram X