Esports Digital Literacy Programs

MOONTON Games and Garudaku Academy Unite to Reduce Gaps in Tech

MOONTON Games, the developers behind Mobile Legends: Bang Bang, have partnered with Indonesian esports academy Garudaku Academy to launch the ‘Fostering The Legends’ initiative. This initiative will work to reduce the digital gap in rural communities in Indonesia, making technology accessible to all regions and individuals.

MOONTON and Garudaku stated that the collaboration would allow more individuals to capitalize on opportunities in the digital economy and provide opportunities for esports players in rural regions who are generally at a disadvantage when pursuing higher opportunities in esports and technology.

“[...] We will facilitate the academy’s esports training programme which includes a variety of programmes for students interested in entering the esports industry. Not just as an esports athlete, other opportunities include referees, casters, managers, even influencers or content creators,” said Azwin Nugraha, Public Relations and Communications Manager at MOONTON Games Indonesia.

Image Credit: MOONTON Games, Garudaku Academy

Digital Literacy Programs in Esports
Esports academies partner with video game developers to launch initiatives that reduce the digital gap in rural communities.
Technology Accessibility in Rural Communities
Companies work to bridge the digital divide by providing technology access and training opportunities for individuals in underprivileged communities.
Expanded Career Opportunities in Esports
Esports academies offer programmes for students interested in entering the esports industry, creating opportunities beyond just esports athletes.

Who This Affects Most

Esports
Esports academies partner with video game developers to provide training programmes and access to technology to reduce the digital divide and create new opportunities.
Education
Academies and training programmes promote digital literacy and technology accessibility in rural communities to create a skilled workforce for the future.
Technology
Companies and individuals work to expand access to technology and digital literacy to underprivileged communities, reducing the gap in digital skills and promoting innovation.
SCORE
1.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 12%
Activity 24%
Freshness 14%