Chess-Inspired Fragrances

Mind Games' Soulmate Collection Expanded with Playmate & Check Please

Mind Games, the brand creating luxury fragrances inspired by chess, expanded its Soulmate Collection with two new captivating scents: Playmate and Check Please.

Playmate is a bold and unforgettable amber fragrance Mind Games, thanks to notes like sweet Italian lemon, creamy coconut milk, water lily, jasmine, tiare flower, musk, and vanilla bean. Check Please, a refined gourmand, intrigues with green apple, nougat, hazelnut, black plum, and cinnamon bark, plus Bulgarian rose, oak barrel, vanilla bourbon, and amber. "These two fragrances embody the spirit of Mind Games," said Creative Director, Mariana Shalbaf, "Daring, sophisticated, and addictive."

Playmate and Check Please are exclusively available via Mind Games' website and Selfridges stores worldwide. To celebrate this launch, Mind Games is bringing a week-long installation to Selfridges London.

Game-inspired Product Lines
Brands are leveraging the strategic allure of games like chess to create enticing products, offering consumers a novel engagement angle that combines leisure with luxury.
Experiential Retail Installations
Retail spaces are being transformed with immersive installations to enhance consumer interaction, driving interest and providing memorable brand experiences.
Scent Customization and Personalization
Consumers increasingly seek personalized fragrance options, presenting opportunities for brands to offer tailored, unique scent combinations that resonate on an individual level.

Where This Applies

Luxury Fragrance
The luxury fragrance industry is being invigorated by niche brands creating unique, thematic scents that appeal to discerning consumers looking for distinctiveness and exclusivity.
Retail Marketing and Display
Innovative visual merchandising in retail spaces is starting to redefine traditional shopping experiences, enticing customers through compelling, interactive installations and designs.
Gaming-inspired Merchandising
Newly emerging markets are being explored through the intersection of gaming culture and consumer goods, presenting unique branding and product collaboration opportunities.
SCORE
7.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 80%
Activity 86%
Freshness 63%