Beta Live Gaming

Startup Battlegrounds is Developing a Realistic Live Gaming Experience

If you are an avid video gamer and wish you could enjoy the physicality of a live game, Battlegrounds Live Gaming Experience will be right up your alley. Currently in beta testing, the game consists of a real life playing field. The Trend Hunter team recently gave the 3D printed weapons a go and spoke to the startup's Founder and CEO Miles Bossons.

The epic live gaming experience puts an incredibly immersive spin on gaming. They do this by offering advanced weapon features and a playing field where opposing teams battle it out for intense seven minute games. Another differentiating element is the optional electroshock feedback players feel when hit. The zapping armbands can be adjusted to four increasingly painful levels. Therefore, it is more realistic than laser tag but less dangerous than paintball, but more fun than both put together. Follow Battlegrounds on Twitter at @BattlegroundsHQ for more updates on their official launch!

Live Gaming Experience
Develop immersive live gaming experiences by combining physical playing fields with advanced weapon features and adjustable feedback options.
Electroshock Feedback
Incorporate adjustable feedback options such as electroshock armbands to create a more realistic gameplay experience.
3D Printed Gaming Weapons
Incorporate 3D printing technology to create realistic gaming weapons and offer a unique gameplay experience.

Who This Affects Most

Gaming
Create innovative gaming experiences by merging physical and virtual elements to inspire engagement and competition.
Technology
Leverage technology, such as 3D printing and adjustable feedback options, to enhance gameplay experiences and engage a broader audience.
Entertainment
Offer interactive and immersive entertainment experiences that merge physical activity with technology to create a unique overall experience.
SCORE
4.1 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 38%
Activity 77%
Freshness 8%