Second-Screen Sidekicks

Pizza Hut's Hutty Turns Solo Sports Viewing into a Shared Experience

As the Official and Only Pizza Sponsor of college basketball's biggest tournament, Pizza Hut is introducing a second-screen companion called Hutty to support the changing ways people view content. Hutty supports the sports-watching experience by turning solo viewing into a shared activity.

The digital-led experience for basketball fans taps into the fact that 69% of those watching games on TV use their mobile devices simultaneously, and 64% of avid sports fans engage with social media during the tournament.

Hutty makes game time more exciting with real-time reactions, hot takes during the highs and lows of the tournament, and exclusive offers from Pizza Hut. With this digital sidekick, pizza-loving basketball fans have the chance to win free pizza for a year, limited-edition merchandise, plus discount codes, BOGO deals, and more.

Second-screen Engagement
The integration of digital sidekicks like Hutty elevates the sports viewing experience by transforming solitary consumption into an interactive group activity.
Real-time Interaction
Real-time reactions and hot takes facilitate deeper fan engagement as audiences seek immediate connection and community during live events.
Gamified Promotions
Incorporating gamified elements such as exclusive offers and prizes enhances customer loyalty and brand engagement during high-stakes events.

Where This Applies

Sports Technology
Advancements in sports technology allow for dynamic second-screen experiences that cater to the evolving preferences of digital-native fans.
Food and Beverage
Innovations in the food and beverage industry leverage real-time sports engagements to offer personalized promotions and drive consumer participation.
Social Media Marketing
The surge in social media interaction during live events presents opportunities for targeted marketing campaigns and audience-specific content creation.
SCORE
3.3 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 27%
Activity 27%
Freshness 44%