VR Hitman Games

'Hitman 3 VR' Supplies a More Immersive Edge to the Suspenseful Video Game

'Hitman 3 VR' is the latest video game release from IO Interactive, which is also available in a non-VR format on next generation consoles, as well as PS4, Xbox One, PC, and Nintendo Switch.

The VR experience is exclusive to PlayStation VR gamers, and is able to support other locations outside of the new installment. This means that gamers can load in more than 20 locations across different 'Hitman' games, ensuing they have plenty of ground to cover in the immersive gaming format. While Hitman 3 is already designed as a first-person shooter, the virtual reality version truly puts players in the shoes of the leading character, allowing them to interact with the expansive world with their hands, eaves drop on conversations, and sneak up on enemies. When in combat, they can use objects around them to attack or defend themselves, with their real movements translated in the game for a seamless experience.

Image Credit: IO Interactive / Destructoid

Virtual Reality Gaming
The immersive experience of virtual reality gaming presents an opportunity for disruptive innovation in the gaming industry by enhancing player engagement and interactivity.
Expanded Location Selection
The ability to load different locations in a VR game provides a new level of exploration and adventure, which could be applied in other industries such as real estate for virtual property tours.
Interactive Gameplay
Interactive VR gameplay presents an opportunity for disruptive innovation in industries such as education and training through realistic simulations and hands-on experiences.

Sectors Adopting This

Gaming
The gaming industry has an opportunity to capitalize on VR technology to create immersive and engaging experiences for players.
Real Estate
Using VR to load different locations could be applied to the real estate industry, providing virtual property tours for interested buyers or renters.
Education and Training
Interactive VR gameplay presents an opportunity for industries such as education and training to offer more realistic simulations and hands-on experiences for learners.
SCORE
1.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 29%
Activity 19%
Freshness 10%

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