Accessible VIP Sports Packages

Fandeavor Enables Fans to Purchase Special Stadium Experiences

Previously, only VIP and corporate sports fans have been able to augment their game experiences -- for example, by spending time on field prior to a game or meeting with players -- but Fandeavor is changing that by making these experiences more accessible.

Fandeavor, created by sports enthusiasts Tom Ellingson and Dean Curtis, gives everyday fans the chance to attend games like VIP spectators by giving them the opportunity to buy special sports event packages, particularly for college sports, including football, baseball and basketball. Fandeavor has managed to create partnerships and deals with top league clubs and university teams in order to provide VIP-worthy packages to fans. With prices ranging from $250 to $750, the packages include premium tickets, a stadium tour, and the chance to meet with players or receive an autographed game souvenir.

Accessible VIP Sports Packages
Fandeavor is disrupting the sports industry by making VIP sports packages more accessible to everyday fans.
Special Stadium Experiences
Fandeavor is driving disruptive innovation in the sports industry by offering special stadium experiences like field access and player meetups.
Partnerships with League Clubs and University Teams
Fandeavor's partnerships with top league clubs and university teams are creating disruptive opportunities in the sports event package market.

Who This Affects Most

Sports Event Packages
Fandeavor's accessible VIP sports packages are transforming the sports event package industry.
College Sports
Fandeavor's focus on providing special stadium experiences for college sports is disrupting the college sports industry.
Sports Collectibles
Fandeavor's inclusion of autographed game souvenirs in their VIP sports packages is creating disruptive opportunities in the sports collectibles industry.
SCORE
0.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 6%
Activity 6%
Freshness 8%