Digital Horse Racing Events

Star Stable is Celebrating 1 Billion Rides at Equestrian Festival 2022

'Star Stable Entertainment,' the world's largest online horse racing game, is celebrating a large milestone of one billion in-game horse rides at 'The Equestrian Festival 2022.' In addition to celebrating one billion in-game horse rides, the 2022 festival also celebrates 10 years since the launch of the game. Players will be able to log-in during the festival to claim a limited edition '1 Billion Races' golden jacket by answering a short quiz.

The main party start in the game, 'DJ Kai,' will be releasing a single track titled 'Our Time to Shine' on April 6th, 2022. On top of this, there will be a variety of in-game activities throughout the festival which will last four weeks from April 6th to May 3rd. These events include quests, picnic areas, selfie areas, a dance floor, a dressage arena, a petting zoo, and many more fun activities to celebrate the success of the game.

Image Credit: Star Stable Entertainment

Virtual Gaming Events
Opportunity to create more virtual events similar to The Equestrian Festival 2022 and offer exclusive limited edition rewards for participants.
Online Animal Dress Up Games
Rise in popularity of animal-themed online dress-up games and interactive in-game activities.
In-game Music Releases
Opportunity for music collaborations and product releases within online gaming platforms.

Industries Being Reshaped

Gaming Industry
Opportunity for gaming companies to develop more online animal racing/dress-up games and related in-game activities and events.
Music Industry
Opportunity for music makers to collaborate with gaming companies and release in-game tracks and soundtracks for virtual events.
Fashion Industry
Opportunity for fashion designers to create limited edition in-game rewards and apparel for virtual gaming events.
SCORE
2.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 14%
Activity 48%
Freshness 12%