Remote Esports Coaching

eGame Studio Launches an Esports Coaching Application Called Game Lens

eGame Studio, a live streaming and esports software company, has diversified its portfolio with the launch of Game Lens, a browser-based esports coaching tool. Game Lens introduces a set of valuable features for esports coaches, including a multiview feed that empowers coaches to monitor the gameplay of each player simultaneously.

This move by eGame Studio underscores the growing importance of coaching and development in the esports industry, aiming to provide coaches with a powerful and user-friendly tool to elevate the performance and skill development of their teams. eGame Studio places particular emphasis on school districts running esports divisions, where budget constraints can hinder the implementation of on-site esports programs.

eGame Studio is an innovative esports coaching tool that redefines the coaching landscape through its affordability and remote nature.

Image Credit: eGame Studio

Remote Esports Coaching
eGame Studio introduces a browser-based esports coaching tool called Game Lens with a multiview feed.
Importance of Coaching and Development
eGame Studio emphasizes the growing importance of coaching and development in the esports industry.
Affordable and Remote Coaching
eGame Studio's Game Lens redefines the coaching landscape through its affordability and remote nature.

Where This Applies

Esports Software
eGame Studio, a live streaming and esports software company, launches the browser-based esports coaching tool Game Lens.
Education Technology
eGame Studio targets school districts running esports divisions, offering a powerful and user-friendly coaching tool.
Sports Coaching
eGame Studio's Game Lens provides a valuable tool for esports coaches to elevate the performance and skill development of their teams.
SCORE
6.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 85%
Activity 93%
Freshness 21%