Human-Interfacing Robots

The New Double Telepresence Robot Provides Remote Access to People

The Double telepresence robot is able to virtually drive people around, similarly to if they were in the room. The most recent model is titled the 'Double 3,' and uses mixed reality live video to show users a display. Users can then click to where they would like to move in a given room.

The Double telepresence robot is able to use a number of different 3D sensors in order to navigate its environment and avoid blockages. The sensors in the robot allow the directional clicking system to operate without collisions. Users are presented with dots that they are able to move the Double 3 into and can operate the robot using either a web browser of the company's app.

Image Credit: Double Robotics

Human-interfacing Robots
Companies can explore the development of more advanced telepresence robots that mimic human interaction and physical movement to improve remote collaboration and accessibility.
Mixed Reality Live Video
Businesses can integrate mixed reality live video technology into their products to offer remote users a more immersive and interactive experience.
3D Sensor Navigation
Incorporating 3D sensors into robots can provide opportunities to create more advanced navigation systems that can operate in complex environments without collisions.

Industries Being Reshaped

Telecommunications
Telecommunications companies can leverage telepresence robots to expand their capabilities and offer more remote services.
Healthcare
The use of telepresence robots in healthcare can improve accessibility and provide remote consultation and diagnosis services.
Manufacturing
Manufacturing companies can use robots equipped with advanced 3D sensors to navigate complex production environments and increase efficiency.
SCORE
2.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 38%
Activity 35%
Freshness 9%